Habe kein FPS Begrenzung bei mir eingestellt. Das hier sind meine Einstellungen ausgelesen aus der UserCFG.opt:
Version 66
{Video
Adapter "NVIDIA GeForce RTX 3070"
Monitor 0
Windowed 1
FullscreenBorderless 0
WindowActive 0
Resolution 2880 1620
FullScreenResolution 3840 2160
PosX 109
PosY 89
AntiAliasing DLSS
DLSSMode QUALITY
DLSSG 0
Reflex BOOST
FSRMode BALANCED
PrimaryScaling 1.000000
SecondaryScaling 1.000000
SharpenAmount 1.500000
ReprojectionMode 0
WorldScalePercentVR 100
AntiAliasingVR TAA
DLSSModeVR AUTO
DLSSGVR 0
ReflexVR BOOST
FSRModeVR PERFORMANCE
PrimaryScalingVR 0.800000
SecondaryScalingVR 1.000000
SharpenAmountVR 1.000000
VSync 0
HDR10 0
Raytracing 0
PreferD3D12 1
IntelMessageBoxDisplayed 0
CurrentGPUDriverVersion 551.86.0
DoNotShowGpuDriverRequirementPopup 0
}
{Graphics
Version 1.1.0
Preset Custom
{Texture
MaxAnisotropy 16
Quality 0
}
{SuperSampling
SuperSampling 4
}
{Terrain
LoDFactor 1.250000
}
{OffscreenTerrainPreCaching
Enabled 1
Quality 2
}
{ObjectsLoD
LoDFactor 1.500000
}
{Shadows
MaxSliceCount 4
Size 1536
DLightContributionCullingThresholdS0 0.100000
DLightContributionCullingThresholdS1 0.100000
DLightContributionCullingThresholdS2 0.100000
DLightContributionCullingThresholdS3 0.100000
OmniContributionCullingThreshold 0.020000
}
{HeightFieldShadows
Enabled 1
Size 512
}
{SSRaytracedShadows
Enabled 1
Quality 2
}
{Water
FFTSize 512
}
{VolumetricClouds
Enabled 1
Quality 3
}
{VolumetricLights
Enabled 1
Quality 2
}
{ReflectionProbe
Size 256
}
{SSR
Enabled 1
HalfRes 0
Quality 3
}
{WindShield
Quality 1
}
{SSAO
Enabled 1
Quality 2
}
{Bloom
Enabled 0
}
{DOF
Enabled 1
Quality 0
}
{MotionBlur
Enabled 1
Quality 0
}
{Buildings
Enabled 1
Quality 2
}
{VegetationLarge
Enabled 1
Quality 2
}
{VegetationSmall
Enabled 1
Quality 2
}
{TextureSynthesis
Quality 3
}
{PostProcess
Enabled 1
EyeAdaptation 1
ColorGrading 1
Sharpen 1
Fringe 1
LensDistortion 0
Dirt 1
LensFlare 0
FilmGrain 1
Vignette 1
LensBlurMultiplier 1.000000
FringeMultiplier 1.000000
}
{VectorDataTessellation
Enabled 1
Quality 2
}
}
{GraphicsVR
Version 1.1.0
Preset VRDefault
{Texture
MaxAnisotropy 4
Quality 1
}
{SuperSampling
SuperSampling 0
}
{Terrain
LoDFactor 1.000000
}
{OffscreenTerrainPreCaching
Enabled 1
Quality 0
}
{ObjectsLoD
LoDFactor 1.000000
}
{Shadows
MaxSliceCount 4
Size 768
DLightContributionCullingThresholdS0 0.100000
DLightContributionCullingThresholdS1 0.100000
DLightContributionCullingThresholdS2 0.100000
DLightContributionCullingThresholdS3 0.100000
OmniContributionCullingThreshold 0.050000
}
{HeightFieldShadows
Enabled 1
Size 256
}
{SSRaytracedShadows
Enabled 0
Quality 0
}
{Water
FFTSize 128
}
{VolumetricClouds
Enabled 1
Quality 1
}
{VolumetricLights
Enabled 1
Quality 1
}
{ReflectionProbe
Size 128
}
{SSR
Enabled 0
HalfRes 0
Quality 0
}
{WindShield
Quality 1
}
{SSAO
Enabled 0
Quality 0
}
{Bloom
Enabled 1
}
{DOF
Enabled 0
Quality 0
}
{MotionBlur
Enabled 0
Quality 0
}
{Buildings
Enabled 1
Quality 1
}
{VegetationLarge
Enabled 1
Quality 1
}
{VegetationSmall
Enabled 0
Quality 0
}
{TextureSynthesis
Quality 0
}
{PostProcess
Enabled 1
EyeAdaptation 1
ColorGrading 1
Sharpen 1
Fringe 0
LensDistortion 0
Dirt 0
LensFlare 0
FilmGrain 0
Vignette 0
LensBlurMultiplier 1.000000
FringeMultiplier 1.000000
}
{VectorDataTessellation
Enabled 1
Quality 1
}
}
glaube eher das bei der FPS-Begrenzung dann sim-intern einige Quality Einstellungen veringert werden